Watch Out for Fireballs!
A retro and non-current games podcast
About the show
Watch Out for Fireballs! is a game club podcast, focused on retro and non-current games. Every week, we play a game in its entirety, then discuss its merits and flaws at length. Most episodes begin with a short sketch, and we're pretty liberal about keeping tangents in. But it ultimately comes down to: Why do we like (or dislike?) this game.
Watch Out for Fireballs! on social media
Episodes and Blog Entries
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Episode 330: Singularity
Episode | September 16th, 2021 | 2 hrs 11 mins
It's time crimes right on down the line.
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Episode 329: Sonic The Hedgehog 2
Episode | September 9th, 2021 | 1 hr 52 mins
Listen, there's a lot to talk about here. You could talk about how we've been doing this show for a decade, or about how Sonic exemplifies the tension between freeform arcade gameplay and the slower, more exploratory form of platformers that would ultimately win out in the end, but the real story here is that I need you to imagine a screenshot of a notes app post where I apologize for mixing up the seed drill and the cotton gin in this episode.
Big thanks to Gwen Static for this awesome remix of the theme song!
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Episode 328: Katana Zero
Episode | September 2nd, 2021 | 2 hrs 41 mins
It's rain-soaked, neon-soaked, and blood-soaked.
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Dispatch: Crafting
Episode | August 26th, 2021 | 2 hrs 25 mins
In this episode we answer your questions, talk about crafting in games, read your responses to August's games, and announce October's games.
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Episode 326: Paradise Killer
Episode | August 12th, 2021 | 3 hrs 20 mins
watch out for fireballs, woff
Thank you Nicholas!
Welcome to the Courtesy Dome where two polite midwesterners sensibly argue whether this game is good or bad. Is it a cool mystery story with a neat aesthetic? Or is it an effectively linear, barely interactive time tax? ONLY YOU CAN DECIDE.
Paradise Killer is an odd duck. Part visual novel, part mystery adventure game, part 3d collectathon platformer? With light dating sim elements. We spoil the whole mystery here, so listener beware!
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Episode 325: Sam & Max Save the World
Episode | August 5th, 2021 | 2 hrs 22 mins
It's the heartwarming tale of two psychopaths who save the world from people more dangerous than even them.
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WOFF Dispatch July 2021: Oops! All Questions Part 1
Episode | July 29th, 2021 | 2 hrs 15 mins
Our mental health meters were running low and we didn't have a topic in us, so we just did a bunch of questions. We also read your responses to July's games before announcing Septembers crop.
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Episode 323: Heat Signature
Episode | July 15th, 2021 | 1 hr 42 mins
Thank you I See Spiders!
We all know defenestrating is one of the coolest things you can do in video games. But what if you could do that... in space? With a near best in class group of gadgets and weapons, In an immersive proc gen ludic playpen with real time pause? You'd get Heat Signature, quietly one of the coolest games we've done for the show. Check it out!
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Episode 322: The Stanley Parable
Episode | July 8th, 2021 | 1 hr 43 mins
One day Stanley heard from nowhere a podcast about a narrator that was describing his life.
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Episode 321: Horizon Zero Dawn
Episode | July 1st, 2021 | 3 hrs 57 mins
It's rare to be surprised by a sci fi twist, and this AAA action adventure genuinely surprises. Throw in some engaging combat and not even an electronic T-Rex sized barrel of bloat can hold it back.
Thanks Doug!
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WOFF Dispatch: Progression
Episode | June 24th, 2021 | 2 hrs 17 mins
This month's special topic is a discussion about RPG progression. What kinds of character upgrades are satisfying, which ones aren't, and why has there been a broader trend of games getting more bloated with bad RPG systems?
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Episode 320: WOFF: Mario 3D World Preivew
Episode | June 17th, 2021 | 42 mins 30 secs
CAT MARIO.
Thanks Joelle!
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Episode 319: The Witness
Episode | June 10th, 2021 | 2 hrs 25 mins
This week we play the opinionated magnum opus of an opinionated creator.
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Episode 318: Hotline Miami
Episode | June 3rd, 2021 | 1 hr 52 mins
Do you like hurting people?
Who is leaving messages on your answering machine?
Where are you right now?
Why are we having this conversation?