Batman: Arkham City is an object lesson in how sequels can go very right. It's additive in every way that matterns leaving the core play of Arkham Asylum intact while adding an open world and lots and lots of villains. The Jokester is back and sicker than ever, and Hugo Strange has made deft use of eminent domain to create a prison city. What could go wrong?
Huge thanks to Doug Lief, who guests on this episode, for his support, and for picking this great game!Support Watch Out for Fireballs!